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Wilderfeast RPG: Core Rulebook

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SKU: HRG-HG235

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Title: Wilderfeast RPG: Core Rulebook

Vendor: Little Shop of Magic

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Discover the One Land assuming the role of “wilders”, monster hunters / chefs who wield gargantuan kitchen implements and gain powerful mutations from each monster they eat.

Seek harmony between humanity and the wild: all creatures, be they humans or monsters, obey the One Law of the One Land… you are what you eat.

In Wilderfeast™, players take on the role of Wilders, the mutated rangers who roam the land trying to stop the frenzy, an eldritch virus which makes kaiju-esque monsters violent and self-destructive before leaping to stronger hosts.

You hunt monsters, with your trusted pack of other wilders, and an oversized cooking utensil in your hand.
You cook monsters, using the secret techniques to purify the frenzy. Each monster you eat mutates you further.
You feed monsters, healing and comforting those you can.

Gameplay alternates between Journeys (high-intensity, travel and combat) and Downtime (low-intensity, rest and roleplay). In both phases, you resolve conflicts with a simple but flexible dice pool system, built around a central idea: Humans use d8, monsters use d20. Wilders are both, so they can choose which of their sides to embrace when taking Tests: will you focus up, and stay true to your human side, or go wild, and unleash the monster in you?

The Wilderfeast core book is a hardcover book of 316 pages, with full-color art throughout. It includes:

Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players.

► A core loop that involves following the monster s trail, hunting it down and cooking it to gain permanent mutations, interspersed with free play that encourages creativity.

40 different Monsters, each with its own Traits, body Parts and Behavior that make every hunt unique.

A travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients.

The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, and a set-list of events.

► Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?