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Too Many Bones: Unbreakable

$99.95 
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SKU: CTG-TMB-GAME-003

Description

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Specifics

Title: Too Many Bones: Unbreakable

Vendor: Little Shop of Magic

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Condition

NOTE: The following information does not apply to products labeled "PARTNER PRODUCTS"

Used - see photo for details. Please note, the book in the photo is the book you will receive. If you would like additional photos or have any questions, please email me! I'm happy to provide them!

Shipping and Returns

NOTE: The following information does not apply to products labeled "PARTNER PRODUCTS"

Shipping Rates -

USPS Media Mail - 5-7 days
$6.99 for orders under $35
Free for orders $35+

Shipping Estimates -

Our manga is packaged the following business day after purchased and mailed out via USPS Media Mail. Tracking numbers are provided on all orders. All orders are expected to arrived within 5-7 days.

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We offer 14 day buyer paid returns. Shipping fees are not refunded. Returns are not accepted for trading cards.

Additional Info

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FOR PARTNER PRODUCTS ONLY: (Does not apply to manga, light novels, or used goods)

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With the death of Nobulous Grint, the Gearloc Council endeavors to hide any evidence of wrongdoing, and the roving band of adventurers has gone underground… literally. Centuries ago, one of Nobulous’s mad experiments went horribly wrong, resulting in a massive subterranean cavern known as The Break. A dark power resides there, and if the brave party of Gearlocs doesn’t bring peace to The Break, the corruption will spread unchecked to the rest of Daelore.

Welcome to Unbreakable, a perfect entry point into the Too Many Bones universe and a hot, hot, hot time for 1-2 players.

Assemble your party of Gearlocs (you can add additional Gearloc characters to play with 3-4 players) and set off to cleanse The Break. Nobulous may be dead, but his machinations are not... The famous Battle Mat is back, but it’s overflowing with lava-based mechanics and fiery Baddie types. You’ll need to unleash the full potential of the Gale and Figment duo to gust, phase, and warp your way through The Break. Encounters provide opportunities to gain Loot, earn Training Points, and test your newly acquired Skills. When you’ve earned enough Progress Points, you can challenge the Tyrant and see if your Gearlocs are equipped to fight this final threat.

Throughout the adventure, players will decide how best to outfit their Gearloc. Buffing stats, training new skills, advancing new professions, and lockpicking precious Trove Loot. And don’t forget to learn from past mistakes. Every miss is an opportunity to add bones to your Backup Plan, enabling powerful abilities to turn the tide of battle in the Gearlocs’ favor.

Contents:

32 Skill Dice
8 Stat Dice
6 Tyrant Dice
26 Attack and Defense Dice
12 Effect Dice
6 Initiative Dice
1 Round Tracker Die
4 Lockpicking Dice
2 Loot Dice
1 D6
75 Encounter Cards
40 Loot Cards
8 Tyrant Cards
12 Campaign Cards
2 Cover Cards
65 Health Chips
49 Baddie and Tyrant Chips
3 Gearloc Chips
2 Gearloc Mats
1 Battle Mat
4 Lane Marker Chips
16 Obstacle Chips
1 Day Counter Chip
1 Adventure Token
4 Reference Sheets
Rulebook