If your group has ever said, âLetâs check out those ruins, whatâs the worst that could happen?ââthis book has answers. None of them reassuring.
Ruins & Expeditions expands Root: The RPG with a deeper look into the Woodlandâs most dangerous and least-explored places. Itâs all about treasure hunting, monster encounters, and the kind of jobs that sound lucrative right up until things go sideways.
Inside, youâll find six new vagabond playbooksâincluding the Dealer, Hunter, Nomad, and moreâalong with two new factions, The Hundreds and The Keepers in Iron, each bringing new pressures and opportunities into your campaign. There are expanded rules for ruins, relics, and giant monsters, plus a wide range of new moves, gear, and character options to keep things fresh.
Youâll also get three new clearings designed specifically for ruin-focused adventures, making it easy to drop your players straight into the action (or trouble, depending on how things go).
Beautifully presented with full-color artwork and a hardcover format, this supplement is a strong addition for groups ready to push beyond the safety of the Woodlandâs more âcivilizedâ areas.
Perfect for players who like exploration, risk, and the promise of rewardâand GMs who enjoy watching plans unravel in interesting ways.