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In this trick-taking game, winning a Trick isnât always desired because each card has a âScienceâ (+) and âMadnessâ (-) side that could challenge the balance of playersâ Score Piles.Â
Trick winners take an opponentâs card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins