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Gloom (Second Edition): Unhappy Homes

$17.99 
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SKU: ATG1352

Description

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Specifics

Title: Gloom (Second Edition): Unhappy Homes

Vendor: Bards & Cards

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NOTE: The following information does not apply to products labeled "PARTNER PRODUCTS"

Used - see photo for details. Please note, the book in the photo is the book you will receive. If you would like additional photos or have any questions, please email me! I'm happy to provide them!

Shipping and Returns

NOTE: The following information does not apply to products labeled "PARTNER PRODUCTS"

Shipping Rates -

USPS Media Mail - 5-7 days
$6.99 for orders under $30
Free for orders $30+

Shipping Estimates -

Our manga is packaged the following business day after purchased and mailed out via USPS Media Mail. Tracking numbers are provided on all orders. All orders are expected to arrived within 5-7 days.

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We offer 14 day buyer paid returns. Shipping fees are not refunded.

Additional Info

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FOR PARTNER PRODUCTS ONLY: (Does not apply to manga, light novels, or used goods)

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Unhappy Homes

  • This expansion adds a Residence for each family, where Mysteries can occur…and affect the player's Self-Worth score.
  • Contains a total of 55 cards, requires Gloom second edition to play, and adds one player.

Home is Where the Hate Is

Add a new twist to your Gloom game with Unhappy Homes. Even miserable families need a place to live. This expansion adds Residences for each family. Will you make your bed at Dark's Den of Deformity or wander the dank halls of Castle Slogar?


What mysteries lie within your family Residence? Exploit mysterious elements like the Spurious Tricycle or the Menacing Menagerie to change the direction of the game…and the fates of your characters.

This expansion also brings sorrow and sadness to a new family — les artistes of Le Canard Noir. Family members such as Marie Delacroix and Belladonna all await the fickle hand of fate. What woes will betide them? Will they be mangled by mimes or stabbed in the study? Certainly, we hope so.


Unhappy Homes: New Rules

Each family has an associated Residence card. At the start of the game, place your Residence next to your family on the table. Mysteries are the only cards that can be played on Residences; you can't play Modifiers or Untimely Deaths on Residences.

Mystery cards have blue text, and are mixed into the deck. You may place a Mystery on any Residence during your turn as either of your two plays. A Mystery gives a special effect to the owner of the Residence, and its Self-Worth points are added to that player's final Family Value.