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Chuck Norris Superkicks (Atari 2600)

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SKU: sku-42496639860898

Description

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Specifics

Title: Chuck Norris Superkicks (Atari 2600)

Vendor: J2Games

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Condition

NOTE: The following information does not apply to products labeled "PARTNER PRODUCTS"

Used - see photo for details. Please note, the book in the photo is the book you will receive. If you would like additional photos or have any questions, please email me! I'm happy to provide them!

Shipping and Returns

NOTE: The following information does not apply to products labeled "PARTNER PRODUCTS"

Shipping Rates -

USPS Media Mail - 5-7 days
$6.99 for orders under $35
Free for orders $35+

Shipping Estimates -

Our manga is packaged the following business day after purchased and mailed out via USPS Media Mail. Tracking numbers are provided on all orders. All orders are expected to arrived within 5-7 days.

Returns -

We offer 14 day buyer paid returns. Shipping fees are not refunded. Returns are not accepted for trading cards.

Additional Info

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FOR PARTNER PRODUCTS ONLY: (Does not apply to manga, light novels, or used goods)

These products are stored and shipped by our trusted partners. We do not handle this inventory directly.

PARTNER PRODUCTS SHIP SEPARATELY AND ARE CHARGED SEPARATELY FOR SHIPPING.

COUPONS AND DISCOUNTS CANNOT BE APPLIED TO PARTNER PRODUCTS.

Returns are not accepted for trading card products.

In Chuck Norris Superkicks, Norris must reach a monastery within six minutes. The player controls Chuck Norris on a vertically-scrolling overworld. Norris must walk along a path, and if he steps in the grass, time is lost at a faster rate. Warriors ambush Norris as he walks, causing him to enter battle.

While in battle, Norris faces three enemies, one at a time, who run back and forth and throw shurikens. If an enemy hits Norris, he is knocked down and vulnerable to attacks. If a shuriken hits him, the player loses time and Norris is sent back to the start of the path. Norris has three moves: punch, kick, and block. The block protects Norris from shurikens, while the punches and kicks must be chosen depending on which part of the enemy's body is exposed.

After defeating some enemies, Norris reaches a checkpoint and a split in the path, along with getting a new belt and an extra minute on the timer. At the next checkpoint, accessible after fighting more enemies and going further down the path, Norris unlocks a new attack that replaces the block and works against every enemy.

At the monastery, Norris fights multiple ninjas, who can turn invisible. The game ends when time runs out.