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âOur goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. âŚ13th Age makes the play groupâs campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.â
â Jonathan Tweet, co-designer
Wide Open Stories
- An evocative setting thatâs deliberately half-designed so that you and your players can customize it for your campaign.
- Each player character is connected to one or more icons, high-fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the worldâs story, even at 1st level.
Crunchier Crunch
- Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements.
- Innovations like the escalation die ensure that battles crescendo instead of getting bogged down.
- Each character class has its own unique features, advantages, and play style.
In this Gamemasterâs Guide, youâll find:
- The Dragon Empire, ready to embellish and reimagine for your campaign.
- Guidelines to help you set up memorable campaigns, perilous adventures, and challenging battles.
- Hundreds of monsters, newly revised to highlight each creatureâs unique place in the ecology of heroic fantasy battles.
- Hundreds of redesigned magic items for when the heroes earn loot that mattersâŚor when you want to equip monsters with magic weapons!
- An introductory adventure that shows how to work with heroesâ backstories, develop icon connections, and run a living dungeon filled with surprising encounters.
Youâll also want the 13th Age Heroesâ Handbook for the nine different character classes, info about each of the icons, and other core rules a GM has gotta know.