The Woodland is full of problems. Lucky for everyone else, that means work for vagabonds.
Clearing Booklet #2 for Root: The RPG drops you into four new locations, each packed with tension, politics, and just enough chaos to keep things interesting. These arenât quiet townsâtheyâre powder kegs waiting for someone (probably you) to get involved.
From the contested port of Bertramâs Cove to the debate-stalled chaos of Hacksaw Dell, each clearing comes with its own conflicts, key figures, and plenty of opportunities to make things better⌠or much, much worse. Youâll also find unique locations, special rules, and fully statted residents ready to complicate your plans.
Whether youâre running a one-shot or weaving these into a larger campaign, this booklet gives you ready-made stories with room for your players to leave their mark on the Woodland.
Perfect for GMs who want rich, plug-and-play scenariosâand for players who are ready to wander into trouble and call it a job.