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Mighty Mighty Missile (Sega CD)

$19.99 
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SKU: sku-45151251693730

Description

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Specifics

Title: Mighty Mighty Missile (Sega CD)

Vendor: J2Games

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Condition

NOTE: The following information does not apply to products labeled "PARTNER PRODUCTS"

Used - see photo for details. Please note, the book in the photo is the book you will receive. If you would like additional photos or have any questions, please email me! I'm happy to provide them!

Shipping and Returns

NOTE: The following information does not apply to products labeled "PARTNER PRODUCTS"

Shipping Rates -

USPS Media Mail - 5-7 days
$6.99 for orders under $30
Free for orders $30+

Shipping Estimates -

Our manga is packaged the following business day after purchased and mailed out via USPS Media Mail. Tracking numbers are provided on all orders. All orders are expected to arrived within 5-7 days.

Returns -

We offer 14 day buyer paid returns. Shipping fees are not refunded.

Additional Info

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FOR PARTNER PRODUCTS ONLY: (Does not apply to manga, light novels, or used goods)

These products are stored and shipped by our trusted partners. We do not handle this inventory directly.

PARTNER PRODUCTS SHIP SEPARATELY AND ARE CHARGED SEPARATELY FOR SHIPPING.

COUPONS AND DISCOUNTS CANNOT BE APPLIED TO PARTNER PRODUCTS.

Mighty Mighty Missile! for the SegaCD is an unlicensed clone of ChuChu Rocket!, which was originally released on the Sega Dreamcast. The game closely mimics the presentation and gameplay of Sonic Team's earlier releases, including stages adapted from both the Dreamcast and Game Boy Advance versions.

The mechanics of Mighty Mighty Missile! are largely identical to those of its parent game. Players have indirect control over the Mousers (the equivalent of ChuChu Rocket!'s ChuChus), whose trajectories must be modified through the placement of arrow tiles. The goal is to direct the Mousers past a variety of obstacles, including the Catz (KapuKapu) in their path to the missiles (rockets).

Arrows are placed using the B button and a direction on the control pad; they can be removed by pressing the B button again. When playing in Puzzle mode, the A button is used to begin the stage and also to enable fast forward playback.

Game modes

  • Original Game: a frenetic, multiplayer game in which up to four players compete to rescue the greatest number of Mousers. Equivalent to "4-Player Battle" in ChuChu Rocket!
  • Puzzle: a single player mode where arrows must be set before play begins. All Mousers must reach the missile in order to complete the stage.
  • Catz Soccer: this unlockable multiplayer mode does not feature Mousers at all; rather, all players start with maximum score and must direct Catz to their competitors' missiles to reduce their scores. The player with the highest score after three minutes wins the round.
  • Snake: an unlockable single-player mode which recreates the classic snake game, as featured on Nokia phones, using Mousers and missiles in place of the snake and fruit.

Production credits

  • Main Programmer: Fonzie Voltonov
  • CD & Sound Programmer: Mike Pavone
  • 4WayPlay Programmers: Charles.M.D., Kaneda, Steve S.
  • Additional Artworks: Fonzie Voltonov, Michael Thomasson
  • Beta Testers: Dr Niklos, Fonzie Voltonov, GG Master, Maello K., Mike Pavone
  • Publishers: J2Games.com , GoodDealGames.com
  • Special Thanks: Barry Cantin, Charles.M.D., Eacil, Eidolon, FVTEAM, Good Deal Games, J2Games, Jackie, Jessica, Jillian & Jordyn Campbell, Joann, John, Kaneda, KBanks, Lewis Sebastiano, Mike Pavone, Michael Thomasson, Older Games, P.Lee R.W. & Tracy Bivins, Steve S., Zlad, and all the dev community
  • Completed by Evermind Dev.